Learning Objectives:
At the macro level, Challenge Based Learning is an overarching philosophical approach that uses a framework of Challenges to inform and guide strategic decision-making, curriculum development, and classroom practice.
One of the biggest differences between Challenge Based Learning and more traditional approaches to teaching and learning are the roles of schools, teachers, and students. With Challenge Based Learning, schools evolve from being information repositories to creative environments where all Learners can acquire real-world knowledge, address real world Challenges, and develop skills they can use to solve complex problems for the rest of their lives. Teachers become more than information experts: they become collaborators in learning who leverage the power of students, seek new knowledge alongside students, and model positive habits of mind and new ways of thinking and learning.
Just a quick view on what Hackaton is:
A hackathon is an innovation competition where people come together to build products that solve challenges. They typically take place over the course of a weekend, but can be either longer or shorter and run any time of the week.
The name hackathon comes from the words hack (a term used in the software community that means building novel solutions to challenges), and marathon.
The term “hack” leads to think that a hackathon is only for computer scientists or IT specialists; although many hackathons present a challenge that requires the development of code or tools, in recent years, challenges focusing on the development of innovative products and services that do not require computer skills have become increasingly common. In any case, even hackathons that aim to produce a software/digital product are intended for “mixed” teams that combine computer skills with project management, problem-solving, and creative thinking abilities.
Hackathons represent a powerful convergence of learning and innovation, embodying the spirit of collaboration, creativity, and competition.
Hackathons are a great way to learn new skills, meet new people, and build something cool. Even if you don’t win, participating in a hackathon can be a fun and rewarding experience.
The Challenge Based Learning user guide is for everyone (students, teachers, parents, administrators, and community members) interested in building learning communities focused on identifying Challenges and implementing thoughtful and sustainable solutions.
Activities
The first of the following videos explains in detail everything you need to know to design and propose a hackathon.
The second video is made by a student who has no computer skills and yet participated in a hackathon that required teams to also have coding skills. The video provides an interesting example of how a hackathon unfolds in practice and how it is perceived by the different student teams participating in it.